Null Point
Perception is Most of the Problem
Episode Summary
In this episode we talk about how Yakuza, Like a Dragon is like Mario RPG, Mabel Addis' classic The Sumarian Game, Pokemon and ramble extensively on how player memory effects player perception of a game after a botched launch.
Episode Notes
Music is Dusky Sky by tom_atom - Check them out on Sound Cloud! They are awesome! https://soundcloud.com/tom_atom/dusky-sky
Topics
- How you doing?
- Door Monster covers No Man's Sky
- Got a drum machine, working on House Music - Jaelights
- Painter’s Pets Update - Cejic
- Games we played
- Dirt 5 - They actually fixed it!
- Hard is actually hard, Physics are much more consistent
- ...but monetized more now
- Umurangi Generation
- Sumerians
- Interesting idea, private v. public businesses
- Yoku’s Island Express
- Metroidvania/Pinball
- Difficult to get it to work
- Yakuza, like a Dragon.
- Old School mechanics, Yakuza v. Mario RPG
- Riding the line of silly v. serious in Japanese mafia dramas
- Board Game Time! Playing Root
- Excited About
- Gran Tourismo 7 and how I don’t want to buy a PS5 because I like my XBox Controller.
- TroubleShooters
- Super competent game that really isn’t getting enough attention.
- Jae loves the characters and should play it more (Cejic likes them too).
- Brilliant Diamond, Shining Pearl
- Rambler: KSP, Goodwill and the dangers of selective perception.